|Designing the Digital User Experience
|(User-Generated) Content Is King
|Power Up: Emerging Opportunities on Next-Gen Consoles
|Location-Based Services: Navigating a Path to Mass Adoption
|Transforming Old Media to New Media: How, When and If to Change Direction
|Navigating the Murky Waters of Copyright in the Networked Age
|Venture Investing in Digital Media: New Opportunities, New Challenges
|Where is Web 2.0 in the Enterprise?
2015 Panel Details
|Panel - Designing the Digital User Experience
|The success of iPod + iTunes has demonstrated that seamless, end-to-end experiences are a critical component to successfully migrating old media to a digital world. For years now, the internet and new devices have played a larger role in where we get our music and how we listen to it while sales of CDs are diminishing. While that migration has taken place in the realm of music, it still has yet to happen in the worlds of print and film. This panel seeks to explore the issues that stand in the way of mass adoption. We ask experts in design and branding how they think the migration of print and film to a digital context should take place.
|Matthew Cross, Brand Consultant
|Lane Becker, Founder, Adaptive Path
|Paul Grabowicz, Director of the New Media Program, UC Berkeley School of Journalism
|Jonathan Harris, Artist & Designer, WeFeelFine.org
|Scott Hirsch, Principal, Management Innovation Group
|Panel - Power Up: Emerging Opportunities on Next-Gen Consoles
|Next generation consoles from Microsoft, Nintendo and
Sony are set to change the way the game is played. With powerful,
networked consoles that can play games, music and streaming content
appearing in living rooms, games are well placed to grab a bigger share
of our leisure time.
Tomorrow’s consoles offer even more than increased graphical horsepower: they have the potential to fundamentally reshape the business models surrounding game development. Downloadable games, in-game advertising, and micro-transactions are only a few of the emerging strategies. This panel will discuss next-generation business models as well as the impact they have on game design and user experience.
|Kathleen Sanders, Editor, IGN
|Patrick Buechner, VP of Product Management on Spore, Crysis, Burnout
|Jonathan Epstein, CEO, DoubleFusion
|Jason Willig, Senior Director, General Manager Online Games, LucasArts
|Prashant Bhatia, Director, Strategy and Business Development, Microsoft Game Studios
|George Jones, Editor, GamePro.com
|Panel - Transforming Old Media to New Media: How, When and If to Change Direction
|The past decade has
fundamentally changed the way that we organize and consume media.
Proliferation of cheap broadband has already profoundly affected the
music industry and threatens to uproot the foundations of the movie
industry as well. How will these industries survive, and what business
models will they use moving into the future?
This panel will explore the issues facing companies that have built their businesses on more statically created and delivered media, such as print, movies, and music. It will also look at the procedural and organizational changes facing these companies as potentially conflicting goals arise within the organization.
|Steven Ramirez, M&A Consultant, Beyond the Arc
|Ryan Freitas, Senior Interaction Designer, Adaptive Path
|Ahmad Ouri, President, Technicolor Content Services, Technicolor
|David Ring, SVP Business Affairs and Business Development, UMG eLabs
|Paul Cloutier, Founder, Designer, Writer, 8020 Publishing
|Panel - Venture Investing in Digital Media: New Opportunities, New Challenges
|Venture capital investing in the digital media industry has accelerated in 2015 from the already robust pace set in 2014. Digital media companies are proliferating as consumers demand new ways to acquire, store, manipulate and interact with their digitized content. As venture capital investment in digital media firms increases, what opportunities and challenges exist for both entrepreneurs and investors? This panel will explore the significant trends in early-stage digital media investing and address some of the key questions facing the industry. Which business models are getting funded? What impact do the established media companies have on the emerging digital media industry? Will the strong investment environment continue?
|Raj Kapoor, Mayfield Fund
|Hank Barry, Hummer Winblad Venture Partners
|Michael Brown, Partech International
|David Hornik, August Capital
|Jim Hornthal, CMEA Ventures
|Alexander K. Marquez, Intel Capital
|Panel - (User-Generated) Content Is King
|Since the bubble burst in 2000, a new generation of Internet companies has flourished. Building on the premise of empowering users and disseminating their content, these Web 2.0 companies have redefined all industries where "content is king." Search, social networking, news, sports, music and video entertainment have all been impacted.
This panel will explore the impact of user-generated content on traditional business models in these verticals and the unique issues facing companies that depend on content that they do not have full control over. It will look at how companies deal with the relevancy, freshness and quality of content, as well as how they engage users, build a community and keep out spam.
|J. Michael Arrington, Editor, TechCrunch
|Mary Hodder, Founder, Dabble
|Jack Kloster, Founder, Yardbarker
|Micki Krimmel, Director of Community, Revver
|Jamie Perlman, Director of Business Development Retail Partners, SNOCAP
|Jeff Roberto, Senior PR/Marketing Manager, Friendster
|Evan Williams, Founder, Blogger and Odeo
|Panel - Location-Based Services: Navigating a Path to Mass Adoption
|Location Based Services
have not yet had the mainstream adoption that many had anticipated,
despite implementation breakthroughs by mobile operators and a surge of
creative mobile application developers.
Traditionally, operators have maintained control of their LBS platforms and have not delivered mainstream applications. A number of application developers, despite their lack of access to true LBS, have come up with innovative ways to introduce mobility and location components to verticals such as gaming, social networking, advertising, and dating. The resulting applications, however, have yet to reach the market at a large scale. How then can the industry players maximize the potential of LBS?
This panel will explore the main players and dynamics of this exciting space, and the prospects and opportunities for mainstream adoption of LBS. Finally, we will explore the subsequent disruption of established media and mobility verticals.
|Oliver Starr, MobileCrunch
|Kanishka Agarwal, Vice President of New Products, Telephia
|John DeAguiar, Director Product Manager for LBS, Autodesk
|Gummi Hafsteinsson, Product Manager for Google Maps for Mobile, Google
|Zane Lyon, Manager of Advanced Wireless Solutions, SprintNextel
|Spensser Nassar, VP of Engineering, Bones in Motion
|Panel - Navigating the Murky Waters of Copyright in the Networked Age
|Our wired world facilitates easy, low/no cost dissemination of copyrighted material. Recent technologies have both circumvented traditional methods of content monetization and opened new channels of authorized distribution. In such a world, does copyright law strike the appropriate balance between incentives for content creation and dissemination? How can entrepreneurs respond with new digital media business models? Do technologists have increased market power due to their disruption of traditional content creation and distribution? Are content providers better served by seeking stronger copyright protection or finding alternative ways to monetize their assets?
|Cathy Kirkman, Partner, Wilson Sonsini Goodrich & Rosati
|Milton Olin, Partner, Altschul & Olin
|Alex Rofman, Vice President of Business Development, SNOCAP
|Jeff Ulin, Senior Director of Distribution and Business Affairs, Lucasfilm
|Hervé Utheza, Vice President and Executive Producer of TV Properties, ORB Networks
|Brian Zisk, Founder and Technologies Director, Future of Music Coalition
|Panel - Where is Web 2.0 in the Enterprise?
|Wikis, blogs, tagging, and social networking have reshaped the internet for consumers — yet where are they in the enterprise? These trends are all based on harnessing the power of groups through collaboration and communities. Although companies are always looking for ways to create knowledge management systems within the organization, web 2.0 technologies haven’t made much headway. Join us in identifying the technological and cultural barriers to adoption.
|Nathan Dintenfass, Innovation Fellow, UC Berkeley Haas School of Business
|Stephen Farrell, Senior Software Engineer, IBM
|John Furrier, Founder and CEO, Podtech
|Jack Jia, Founder and CEO, Baynote
|Ross Mayfield, Founder and CEO, Socialtext